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Perfect Dark Zero

Unstable | News, Console, XBOX 360, Reviews, Video Games, Genre, Action | Saturday, June 9th, 2007

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The prequel to the N64 hit Perfect Dark takes place a few years prior, but you still do everything through the eyes of (a younger) Joanna Dark.

The weapons in this are nothing like they were in the original Perfect Dark, however they’re nothing to spit on. You still have a wide range of options ranging from pistols, like the Falcon and P9P to sniper rifles, like the Jackal. There are some new weapons like the P9P and some old ones make a return including the Falcon and CMP150.

The controls can be a bit much when reading them in the game’s manual but once you get going in the game they feel natural and easy.

This game has excellent graphics and audio. The character models look good and no detail was spared, be it just the shells sticking out of a shotgun or the way the hands move around when you’re running with a gun. The graphics also look pretty realistic with shadows and reflections. The audio also nails even the basic sound effects ranging from shattering glass and footsteps in the snow.

The multiplayer is even good with 6 maps that have several variations in size, so it’s like there are 3 maps for each one, and two main modes. The DeathMatch mode includes “KillCount” and “Team KillCount” which are standard death matches, ”Capture the Flag” which should be self-explanitory and “Territorial Gain” where you gain points by taking over and keeping territories. 

Finally, the other mode is “DarkOps” which is like the “fy_” maps in CounterStrike. The object is to kill all the people on the other team. 

Overall, this game is a must-have for any fan of the original Perfect Dark and people who play first person shooters. Here is how I break it down:

Controls: 8/10

Graphics: 9/10

Audio: 9/10

Multiplayer: 7/10

Overall: 8.25/10

Comments are encouraged.

-Unstable

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